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20. SEGA Master System

Manufacturer: SEGA | Release Year: 1986

image of SEGA Master System

The SEGA Master System is the videogame console that almost could. Despite its technical superiority to the dominant NES, the machine lacked just one critical thing: Mario. Without this icon and the emergence of Sonic the Hedgehog still five years on the horizon, the Master System ran a far distant second to the NES during the 8-bit generation -- the phoenix-like resurrection of videogames following the Atari 2600-lead industry crash.

The Master System was essentially a conduit for SEGA to get its arcade hits into the home. Even though the Master System did not have the horsepower to completely replicate the experience of SEGA's enviable stable of arcade smashes like OutRun and Space Harrier, there was no other place to play these games outside of an arcade. But SEGA also released plenty of great, original games for the console over its lifespan, including Alex Kidd in Miracle World and one of the greatest role-playing games of all-time, Phantasy Star. However, thanks to Nintendo's iron-grip agreements, few third-party publishers ever supported the machine and software came out at a very frustrating pace. Months could go by between major releases and that made a dud on the Master System feel even more painful.

One of the Master System's quirkiest (and coolest) features, though, was the 3D Glasses peripheral. The thick, wraparound shades may have looked a little clunky from the outside, but the effect was positively stunning. Sadly, like the Master System itself, the peripheral was under-supported with just over a half-dozen games, including Maze Hunter 3D and Space Harrier 3D.

Despite its narrow mass audience, the Master System had -- and still has -- a very loyal fan base. Thankfully, the thumping SEGA received with the Master System did not daunt its quest for the living room, leading to the Genesis, which corrected most of the Master System's mistakes and gave Nintendo a run for its money for the majority of the 16-bit generation.

Our Fondest Memories

"There were two kinds of kids on the playground in 1986: those that thought the NES was the most powerful, most awesome videogame system ever... and those who knew they were wrong. I was a member of the latter group, merrily playing Alex Kidd, Wonder Boy, Fantasy Zone, and Quartet. (I used to even write and draw game manuals for made-up Master System games, that's how over-the-moon I was about vids.) It's not that I didn't like the NES. I certainly did. But I could argue until the sun went down about how Phantasy Star was better than Dragon Warrior. And when the sun did indeed go down, I went home and put on those crazy 3D Glasses that set me back many, many weeks of allowance. I still have them. And 2 back-up pair."
– Levi Buchanan, Editor, IGN Retro

"The SMS getting trounced by the NES is proof that the more powerful hardware doesn't often win in the game industry. But, while Alex Kidd was no challenge to Mario and Luigi, I remember being captivated by the SMS version of R-Type for hours. Being able to shoot the pod out as a remote turret added so much to the gameplay."
– Andy Eddy, Editor-in-Chief, TeamXbox.com


Phantasy Star
SEGA's answer to Final Fantasy took gamers across the universe and launched an enduring RPG franchise.

Alex Kidd in Miracle World
For Master System fans, Alex Kidd was just as good as Mario. History's proven otherwise, but Miracle World is still a wonderful hop-and-bop play.

Wonder Boy in Monster Land
Wonder Boy was recast as the hero of a sprawling action-adventure that looked (then) like a zillion bucks.

Fantasy Zone
SEGA's lighthearted shooter remains one of the best side-scrolling blasters thanks to inventive bosses and a then-innovative shop system.

Space Harrier
People bought the Master System for ports of SEGA's arcade games and none of them shined on the SMS like Space Harrier.